Quell
(Illusion/Phantasm)
Level: 2
Range: 30 yds. + 10 yds. /level
Components: S, M
Duration: 1 rd./level
Casting Time: 2
Area of Effect: One creature
Saving Throw: Neg.
Quell renders the target creature mute.
The target creature is totally unable to
utter a sound, no matter how small, not
even a whisper, if it fails its initial sav-
ing throw vs. spell. In essence, quell
immobilizes the target’s vocal cords.
Those affected by this spell can commu-
nicate only through hand gestures and
written notes (if literate), while quelled
spellcasters are unable to cast any spells
requiring a verbal component. Dispel
Magic remains a viable remedy for
removing the effects of quell.
The material components for this
spell includes a broken whistle that no
longer sounds.
This spell was once considered lost
in a spellbook called the Codex of silence
Acererak gave this to his servant
Moghadam long before betraying the
architect.
(Illusion/Phantasm)
Level: 2
Range: 30 yds. + 10 yds. /level
Components: S, M
Duration: 1 rd./level
Casting Time: 2
Area of Effect: One creature
Saving Throw: Neg.
Quell renders the target creature mute.
The target creature is totally unable to
utter a sound, no matter how small, not
even a whisper, if it fails its initial sav-
ing throw vs. spell. In essence, quell
immobilizes the target’s vocal cords.
Those affected by this spell can commu-
nicate only through hand gestures and
written notes (if literate), while quelled
spellcasters are unable to cast any spells
requiring a verbal component. Dispel
Magic remains a viable remedy for
removing the effects of quell.
The material components for this
spell includes a broken whistle that no
longer sounds.
This spell was once considered lost
in a spellbook called the Codex of silence
Acererak gave this to his servant
Moghadam long before betraying the
architect.
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