Monday, February 29, 2016
Alternate spell system
Sleep level: 1.2 or 1.3
making it a 1st level spell but can't be learned or memorized untill 2nd level or 3rd.
other spells that people have problems with can be notorized the same way
so fireball 3.7 for example.
Sleep spell does seem to be really the only one thats a problem to people and
when thats removed then they dont like magic missile.
and when I say people, it's some DMs, they don't want mages to be knife fighters
or this or that, they lament firsties weakness, wanting them to be more wizardly
trying to come up with something to make them stronger, then take glee when
the player rolls a 1 for starting hit points and how old school it is.
I thought of this after reading other posts around the internet of people changing
spell level of spells, rewriting spells and having spell points and other nonsense.
never seen where level of caster was a prerequisite.
Wednesday, February 17, 2016
Quell: A Lost spell of Acererak.
Quell
(Illusion/Phantasm)
Level: 2
Range: 30 yds. + 10 yds. /level
Components: S, M
Duration: 1 rd./level
Casting Time: 2
Area of Effect: One creature
Saving Throw: Neg.
Quell renders the target creature mute.
The target creature is totally unable to
utter a sound, no matter how small, not
even a whisper, if it fails its initial sav-
ing throw vs. spell. In essence, quell
immobilizes the target’s vocal cords.
Those affected by this spell can commu-
nicate only through hand gestures and
written notes (if literate), while quelled
spellcasters are unable to cast any spells
requiring a verbal component. Dispel
Magic remains a viable remedy for
removing the effects of quell.
The material components for this
spell includes a broken whistle that no
longer sounds.
This spell was once considered lost
in a spellbook called the Codex of silence
Acererak gave this to his servant
Moghadam long before betraying the
architect.
(Illusion/Phantasm)
Level: 2
Range: 30 yds. + 10 yds. /level
Components: S, M
Duration: 1 rd./level
Casting Time: 2
Area of Effect: One creature
Saving Throw: Neg.
Quell renders the target creature mute.
The target creature is totally unable to
utter a sound, no matter how small, not
even a whisper, if it fails its initial sav-
ing throw vs. spell. In essence, quell
immobilizes the target’s vocal cords.
Those affected by this spell can commu-
nicate only through hand gestures and
written notes (if literate), while quelled
spellcasters are unable to cast any spells
requiring a verbal component. Dispel
Magic remains a viable remedy for
removing the effects of quell.
The material components for this
spell includes a broken whistle that no
longer sounds.
This spell was once considered lost
in a spellbook called the Codex of silence
Acererak gave this to his servant
Moghadam long before betraying the
architect.
Wednesday, February 3, 2016
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