Saturday, December 24, 2016
Tuesday, November 1, 2016
Elementarium
Saw this and thought this scrip could be used in game.
Creator Quote:
Who is it for? Can I use it?
Anyone who wants to use it! I’m opening it up to the wider public because I feel that they would benefit from a magical script to use that they know was written by a witch, instead of using one in which they are unsure of the origins or rules. I’d love to see what you use it for; please post a picture and tag me in it, or tag it as #elementarium.
violetwitchcraft.tumblr.com
Friday, October 28, 2016
Willowwood Elves probe into North Hills.
Acting on evidence gathered from their raid against the vampire and information from Mage-Master Evanzanthis of House Goldenfae, Magandella and a Yon Elf expedition wound its way deep into the North Hills to the site of an extinct volcano believed to be the nesting site of a Blue Dragon. Instead they met with the Gnoll forces that had been staging raids throughout the region.
The Elves found their way barred in the ruins of an abandoned dwarf mining hamlet. The Gnolls took the high ground and set their spears for the charge of the glittering Elven cavalry. Elven steel triumphed, despite the presence of some awoken ghouls. Keeping their nerve the Yon Elves succeeded in driving off the Gnolls, their prince receiving a lethal arrow to the chest from Abigale as he screemed curses at them.
Buoyed by their victory over the Gnolls, the Elves sent out a scouting company led by Esmeralda to the western wetlands, where they encountered troll territories. Unfortunately for the Elves their confidence overreached their ability as their magic was thwarted and their arrows failed to find its targets. The scouting company returned to the main group and came back in force. Masterful planning coupled with cat-like reflexes saw the elven host smash into the Troll line, sweeping it aside in a wave of mithril blades and blazing arrows. The battle was over quickly and after interrogating some of the captured Trolls, the victorious elves returned to the willowwood. contemplating their return to the North Hills.
Friday, September 30, 2016
10 A D & D based games to run. probably never
I have not posted in some time, i plan on posting more to finish off this year.
so 10 games id like to run AD & D based.
1. Dungeons & Vulcans: set in ancient times on the planet Vulcan.
2. Genesis age. set before the biblical flood.
3. Ruins of Antarctica:
4. Space- 1776:
5. Dwarves of Thunder Mountain.
6. Haunted New England 1630.
7. Lost in Mt.Olympus.
8. Ice Wizards of Nepal
9. Sea of tranquility pirates
10. Griffincarrier Galactica.
so 10 games id like to run AD & D based.
1. Dungeons & Vulcans: set in ancient times on the planet Vulcan.
2. Genesis age. set before the biblical flood.
3. Ruins of Antarctica:
4. Space- 1776:
5. Dwarves of Thunder Mountain.
6. Haunted New England 1630.
7. Lost in Mt.Olympus.
8. Ice Wizards of Nepal
9. Sea of tranquility pirates
10. Griffincarrier Galactica.
Monday, February 29, 2016
Alternate spell system
Sleep level: 1.2 or 1.3
making it a 1st level spell but can't be learned or memorized untill 2nd level or 3rd.
other spells that people have problems with can be notorized the same way
so fireball 3.7 for example.
Sleep spell does seem to be really the only one thats a problem to people and
when thats removed then they dont like magic missile.
and when I say people, it's some DMs, they don't want mages to be knife fighters
or this or that, they lament firsties weakness, wanting them to be more wizardly
trying to come up with something to make them stronger, then take glee when
the player rolls a 1 for starting hit points and how old school it is.
I thought of this after reading other posts around the internet of people changing
spell level of spells, rewriting spells and having spell points and other nonsense.
never seen where level of caster was a prerequisite.
Wednesday, February 17, 2016
Quell: A Lost spell of Acererak.
Quell
(Illusion/Phantasm)
Level: 2
Range: 30 yds. + 10 yds. /level
Components: S, M
Duration: 1 rd./level
Casting Time: 2
Area of Effect: One creature
Saving Throw: Neg.
Quell renders the target creature mute.
The target creature is totally unable to
utter a sound, no matter how small, not
even a whisper, if it fails its initial sav-
ing throw vs. spell. In essence, quell
immobilizes the target’s vocal cords.
Those affected by this spell can commu-
nicate only through hand gestures and
written notes (if literate), while quelled
spellcasters are unable to cast any spells
requiring a verbal component. Dispel
Magic remains a viable remedy for
removing the effects of quell.
The material components for this
spell includes a broken whistle that no
longer sounds.
This spell was once considered lost
in a spellbook called the Codex of silence
Acererak gave this to his servant
Moghadam long before betraying the
architect.
(Illusion/Phantasm)
Level: 2
Range: 30 yds. + 10 yds. /level
Components: S, M
Duration: 1 rd./level
Casting Time: 2
Area of Effect: One creature
Saving Throw: Neg.
Quell renders the target creature mute.
The target creature is totally unable to
utter a sound, no matter how small, not
even a whisper, if it fails its initial sav-
ing throw vs. spell. In essence, quell
immobilizes the target’s vocal cords.
Those affected by this spell can commu-
nicate only through hand gestures and
written notes (if literate), while quelled
spellcasters are unable to cast any spells
requiring a verbal component. Dispel
Magic remains a viable remedy for
removing the effects of quell.
The material components for this
spell includes a broken whistle that no
longer sounds.
This spell was once considered lost
in a spellbook called the Codex of silence
Acererak gave this to his servant
Moghadam long before betraying the
architect.
Wednesday, February 3, 2016
Tuesday, January 26, 2016
Where the willowwood is.
The Menowood is an old and pristine forest in the southwest of Sunndi, near the border with Idee. The sylvan elves dwelling among the ash and oak trees in the southern part of the woods are not unfriendly, but many of the forest's fey, particularly those in the forest's northern reaches hate mankind with a passion.
The Forest is named after a powerful druid named Sverdras Meno, who dwelled therein centuries ago (and, some claim, still does).
The Willowwood is the local area of the southern border from Moon river to the sea.
There is an unusual sub group of wood elf, that live there, who call themselves the
Elder Yon.
they all have black, red, or white hair.
Thursday, January 21, 2016
Witches
In forgotten ages past, in kingdoms unheralded and dead centuries of untold history, a fiery confrontation emerged between witch covens world-wide. The myriad witches of the woodlands and the fields formed an alliance which dominated all other covens. This group forcibly directed the studies of other witches, and great emphasis was placed on the magic of plants and animals, that they might grow stronger still in their respective domains. But there were those who sought darker and more Godly enchantments, pursuing powers of devastation and the very elements. They promised to teach what they learned, to enslave the world of men, and to shape raw power to the ends of witches everywhere. This the alliance would not permit, for power inspires fear, fear of those that have it. Those who allied with the new Secret Coven were cast out, and in time only the mountains offered refuge to the members of this radical coven.
Tuesday, January 19, 2016
CODEX OF THE INFINITE PLANES: The Tzoonk Fragment.
"... and thereupon the voice belled forth in tones of hollow iron and spoke of the Coming of the City of the Gods. Such future events interested me not, so I gave the command: 'Answer in th ...' (here the fragment becomes entirely illegible) . . . so knowing both the secret and the spell which would unlock the Way to this horde of the Demon Prince Nql . . . (another break in the writing unfortunately occurs here). . . gathered the nine as required and proceeded forth. With me in addition were the dyoph servants necessary to transport the Codex, for I would not leave it behind on even so perilous a journey as this." (Here the entire fragment ends.) "
Maldin's Greyhawk
Maldin's Greyhawk
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